The adventure arcade
Valley Pinball.
A little timing. A big adventure.
Light the valley, gather the gems, bring it home.
Table options and how to play
Left / right arrows or A / D for flippers.
Space to launch or nudge. P to pause. F for full screen.
How to play
- Launch your ball, then time the left and right flippers.
- Each bumper gives 10 points. Light all three for a 100-point bonus.
- Keep a streak alive: hit a bumper again within four seconds. Five hits earn a 250-point Bumper Rush.
- Use Nudge or Space to give the ball a little lift towards the centre. You get three nudges per ball, with a short cooldown. Use one before the ball drops below the flippers.
- Hit all three diamond targets for 200 points and a 12-second double-bumper bonus.
- You have three balls. Each ball can be rescued once during its first few seconds.
- Follow the three missions above the table for extra rewards. Progress lasts for your whole round.
- Land your launch through the middle sky lane for a 100-point skill shot. Light all sky lanes for 250 points.
- Aim up the sky bridge on the right for 175 points. On its return, time a flipper stroke and hit a diamond within six seconds for a 125-point combo. Holding a flipper still does not count as a stroke.
Table changes keep your round. Changing the challenge starts a fresh one.
Bumper Rush best scores stay on this device, separately for Gentle and Classic. Scores from earlier tables are kept separately. No account, public leaderboard or purchases.
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Wake the valley
Light each of the three round bumpers.Bumper rush 0/55 quick hits
Hold the flipper buttons, or use the arrow keys.